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      QUAKE! :: View topic - Quake 3 ray traced
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    Quake 3 ray traced

     
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    vCJD
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    [dk] Member


    Joined: Dec 25, 2007
    Posts: 35
    Location: California

    PostPosted: Sun Feb 03, 2008 2:10 am    Post subject: Quake 3 ray traced Reply with quote

    what would you do with too much time and too many computer on your hands? Silly question I know, what else would you do, you would ray trace Quake 3. here what Quake 3 would look like at 20 fps@36 GHz in 512x512 with 4xFSAA (a cluster with 20 AMD XP1800)

    http://graphics.cs.uni-sb.de/~sidapohl/egoshooter/
    http://www.youtube.com/watch?v=bpNZt3yDXno


    Gamer's hell:
    Raytracing is a method used in 3D computer graphics for rendering an image. The path of a ray of light is traced through the entire scene and reflection, refraction, or absorption of the ray are calculated when it hits an object.

    http://www.gamershell.com/news/13500.html
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